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Dragon Age: The Veilguard – How to open the doors in the Lighthouse

Nov 03, 2024

The main floor of the Lighthouse has two big doors on it that are tantalizingly locked shut when you first get there, and it doesn’t take a genius to realize that there must be treasure locked behind them, especially as the map for the Lighthouse tells you that there are two chests to be found somewhere.

We’ll explain how to open both of the doors in the Lighthouse and find the two hidden chests there.

The first door can be opened as soon as you arrive at the Lighthouse for the first time. All you have to do is solve the Lighthouse statue puzzle, which we already have a guide to at that link. Doing so will summon the three wisps needed to unlock that door and take you to the music room, and from there, the bigger puzzle is just beginning.

The second door is much trickier, as it requires solving a series of puzzles. After you’ve progressed the story to the point where you have every party member, return to the music room and you’ll hear a voice whisper something to you. If you’ve missed it, don’t worry, as a note will appear on the locked door there showing what it said.

This simple puzzle directs you to two more wisps which you can use to open another door in the music room. Inside is a teleporter to a balcony up near the roof of the Lighthouse, where there’s a small puzzle to solve for a quick reward. From here, it may seem like you’ve reached the end of the trail, but you haven’t.

You need to continue along the story until after the mission at Weisshaupt. Then, return to this balcony and you’ll find that what was once a plain wall now has a receptacle for a wisp in front of it, and said wisp is just a few feet away on the balcony.

Grab it and pop it in to open the door, which will teleport you to a platform on the outside of the Lighthouse which has two things. First, is the first of two gear chests hidden in the Lighthouse, and the second is your final puzzle. Get the nearby power node and use it to switch on the laser, which you can then fire at the three glowing nodes atop the nearby buildings. Each one will summon a wisp that floats over and unlocks the second door on the main floor of the Lighthouse.

Go back down and open this door to find a teleporter that will take you to Solas’ study. In it you’ll find a bunch of lore notes for your Codex, as well as the second gear chest, letting you reach 100% exploration in the Lighthouse.

Ryan Woodrow is Guides Editor for GLHF based in London, England.He has a particular love for JRPGs and the stories they tell. His all-time favorite JRPGs are the Xenoblade Chronicles games because of the highly emotive and philosophy-driven stories that hold great meaning. Other JRPGs he loves in the genre are Persona 5 Royal, Octopath Traveler, Fire Emblem: Three Houses, Nier Automata, and Pokémon.He also regularly dives deep into the indie scene trying to find hidden gems and innovative ideas. Some of his favorite indie games include FTL: Faster Than Light, Thomas Was Alone, Moonlighter, Phantom Abyss, and Towerfall Ascension.More of his favorite games are Minecraft, Super Mario Odyssey, Stardew Valley, Skyrim, and XCOM 2.He has a first-class degree in Games Studies from Staffordshire University and has written for several sites such as USA Today's ForTheWin, Game Rant, The Sun, and KeenGamer. Email: [email protected]

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two more wispsafter the mission at Weisshauptfirst of two gear chests fire at the three glowing nodessecond gear chest